Attack Damage Items
The Bloodthirster
+70 Attack Damage
+12% Life Steal
Passive: Grants +1 Attack Damage and +0.2% Life Steal per stack (max +30 Attack Damage and +6% Life Steal). Grants 1 stack per unit kill (max 30 stacks). Half of the stacks are lost upon death.
(You can stack this item.)
+12% Life Steal
Passive: Grants +1 Attack Damage and +0.2% Life Steal per stack (max +30 Attack Damage and +6% Life Steal). Grants 1 stack per unit kill (max 30 stacks). Half of the stacks are lost upon death.
(You can stack this item.)
Infinity Edge
+70 Attack Damage
+25% Critical Strike Chance
UNIQUE Passive: Critical strikes deal 250% damage instead of 200%.
(Unique Passives with the same name don't stack.)
+25% Critical Strike Chance
UNIQUE Passive: Critical strikes deal 250% damage instead of 200%.
(Unique Passives with the same name don't stack.)
Phantom Dancer
+50% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed
UNIQUE Passive: Champion can move through units.
(You can stack this item.)
(Unique Passives with the same name don't stack.)
+30% Critical Strike Chance
+5% Movement Speed
UNIQUE Passive: Champion can move through units.
(You can stack this item.)
(Unique Passives with the same name don't stack.)
Trinity Force
+30 Attack Damage
+30 Ability Power
+30% Attack Speed
+10% Critical Strike Chance
+8% Movement Speed
+250 Health
+200 Mana
UNIQUE Passive - Icy: Basic attacks have a 25% chance to slow target's Movement Speed for 2 seconds on hit (30% slow for melee attacks, 20% slow for ranged attacks).
UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 150% of base Attack Damage on hit (2 second cooldown).
(Unique Passives with the same name don't stack.)
+30 Ability Power
+30% Attack Speed
+10% Critical Strike Chance
+8% Movement Speed
+250 Health
+200 Mana
UNIQUE Passive - Icy: Basic attacks have a 25% chance to slow target's Movement Speed for 2 seconds on hit (30% slow for melee attacks, 20% slow for ranged attacks).
UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 150% of base Attack Damage on hit (2 second cooldown).
(Unique Passives with the same name don't stack.)
Magic Attack Items
Chalice of Harmony
+25 Magic Resist
+7 Mana Regen per 5 seconds
UNIQUE Passive - Mana Font: Increases Mana Regen by 1% per 1% of missing Mana.
(Unique Passives with the same name don't stack.)
+7 Mana Regen per 5 seconds
UNIQUE Passive - Mana Font: Increases Mana Regen by 1% per 1% of missing Mana.
(Unique Passives with the same name don't stack.)
Hextech Revolver
+40 Ability Power
UNIQUE Passive: +12% Spell Vamp
(Spell Vamp: Abilities heal for a percentage of the damage they deal. Area of Effect spells only grant one-third of the healing from Spell Vamp.)
(Unique Passives with the same name don't stack.)
UNIQUE Passive: +12% Spell Vamp
(Spell Vamp: Abilities heal for a percentage of the damage they deal. Area of Effect spells only grant one-third of the healing from Spell Vamp.)
(Unique Passives with the same name don't stack.)
Hextech Gunblade
+45 Attack Damage
+65 Ability Power
+12% Life Steal
UNIQUE Passive: +20% Spell Vamp
UNIQUE Passive: Basic attacks (on hit) and single-target spells against champions reduce the cooldown of this item by 3 seconds.
UNIQUE Active: Deals 150 (+40% of Ability Power) magic damage and slows the target champion's Movement Speed by 40% for 2 seconds (60 second cooldown).
(Spell Vamp: Abilities heal for a percentage of the damage they deal. Area of Effect spells only grant one-third of the healing from Spell Vamp.)
(Unique Passives with the same name don't stack.)
+65 Ability Power
+12% Life Steal
UNIQUE Passive: +20% Spell Vamp
UNIQUE Passive: Basic attacks (on hit) and single-target spells against champions reduce the cooldown of this item by 3 seconds.
UNIQUE Active: Deals 150 (+40% of Ability Power) magic damage and slows the target champion's Movement Speed by 40% for 2 seconds (60 second cooldown).
(Spell Vamp: Abilities heal for a percentage of the damage they deal. Area of Effect spells only grant one-third of the healing from Spell Vamp.)
(Unique Passives with the same name don't stack.)
Will of the Ancients
+50 Ability Power
UNIQUE Aura: Grants nearby allied champions +30 Ability Power and +20% Spell Vamp.
(Spell Vamp: Abilities heal for a percentage of the damage they deal. Area of Effect spells only grant one-third of the healing from Spell Vamp.)
(Unique Passives with the same name don't stack.)
UNIQUE Aura: Grants nearby allied champions +30 Ability Power and +20% Spell Vamp.
(Spell Vamp: Abilities heal for a percentage of the damage they deal. Area of Effect spells only grant one-third of the healing from Spell Vamp.)
(Unique Passives with the same name don't stack.)
Catalyst the Protector
+200 Health
+300 Mana
UNIQUE Passive - Valor's Reward: Upon leveling up, restores 150 Health and 200 Mana over 8 seconds.
(Unique Passives with the same name don't stack.)
+300 Mana
UNIQUE Passive - Valor's Reward: Upon leveling up, restores 150 Health and 200 Mana over 8 seconds.
(Unique Passives with the same name don't stack.)
Rod of Ages
+450 Health
+450 Mana
+60 Ability Power
Passive: Grants +20 Health, +20 Mana, and +2 Ability Power per stack (max +200 Health, +200 Mana, and +20 Ability Power). Grants 1 stack per minute (max 10 stacks).
UNIQUE Passive - Valor's Reward: Upon leveling up, restores 150 Health and 200 Mana over 8 seconds.
(Unique Passives with the same name don't stack.)
+450 Mana
+60 Ability Power
Passive: Grants +20 Health, +20 Mana, and +2 Ability Power per stack (max +200 Health, +200 Mana, and +20 Ability Power). Grants 1 stack per minute (max 10 stacks).
UNIQUE Passive - Valor's Reward: Upon leveling up, restores 150 Health and 200 Mana over 8 seconds.
(Unique Passives with the same name don't stack.)
Rylai's Crystal Scepter
+500 Health
+80 Ability Power
UNIQUE Passive: Dealing spell damage slows the target's Movement Speed by 35% for 1.5 seconds (15% for multi-target and damage-over-time spells).
(Unique Passives with the same name don't stack.)
+80 Ability Power
UNIQUE Passive: Dealing spell damage slows the target's Movement Speed by 35% for 1.5 seconds (15% for multi-target and damage-over-time spells).
(Unique Passives with the same name don't stack.)
Archangel's Staff
+250 Mana
+60 Ability Power
+10 Mana Regen per 5 seconds
UNIQUE Passive - Insight: Grants Ability Power equal to 3% of maximum Mana.
UNIQUE Passive - Mana Charge: Grants +6 maximum Mana (max +750 Mana) for each spell cast and Mana expenditure (3 second cooldown). Transforms into Seraph's Embrace at +750 Mana.
(Unique Passives with the same name don't stack.)
+60 Ability Power
+10 Mana Regen per 5 seconds
UNIQUE Passive - Insight: Grants Ability Power equal to 3% of maximum Mana.
UNIQUE Passive - Mana Charge: Grants +6 maximum Mana (max +750 Mana) for each spell cast and Mana expenditure (3 second cooldown). Transforms into Seraph's Embrace at +750 Mana.
(Unique Passives with the same name don't stack.)
Rabadon's Deathcap
+120 Ability Power
UNIQUE Passive: Increases Ability Power by 30%.
UNIQUE Passive: Increases Ability Power by 30%.
Defensive Items
Mercury's Treads
+25 Magic Resist
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35%.
(Unique Passives with the same name don't stack.)
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35%.
(Unique Passives with the same name don't stack.)
Philosopher's Stone
+7 Health Regen per 5 seconds
+9 Mana Regen per 5 seconds
UNIQUE Passive - Transmute: +5 Gold per 10 seconds
(Unique Passives with the same name don't stack.)
Frozen Mallet
+700 Health
+30 Attack Damage
UNIQUE Passive - Icy: Basic attacks slow the target's Movement Speed for 1.5 seconds on hit (40% slow for melee attacks, 30% slow for ranged attacks).
(Unique Passives with the same name don't stack.)
+30 Attack Damage
UNIQUE Passive - Icy: Basic attacks slow the target's Movement Speed for 1.5 seconds on hit (40% slow for melee attacks, 30% slow for ranged attacks).
(Unique Passives with the same name don't stack.)
Banshee's Veil
+400 Health
+300 Mana
+45 Magic Resist
UNIQUE Passive: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 25 seconds.
(Unique Passives with the same name don't stack.)
+300 Mana
+45 Magic Resist
UNIQUE Passive: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 25 seconds.
(Unique Passives with the same name don't stack.)
Warmog's Armor S2
Season 2 Warmog Stats
(You can stack this item.)
- Passive health gain cap 350
- Passive health regeneration per 5/hp 10
- Health gain per kill or assist 35, minion kill 3.5
- Health regeneration per 5 gain per kill or assist 1, minion kill .1
(You can stack this item.)
Thornmail
+100 Armor
UNIQUE Passive: Upon being hit by a basic attack, returns 30% of the incoming damage (before being reduced by defenses) to the attacker as magic damage.
(Unique Passives with the same name don't stack.)
UNIQUE Passive: Upon being hit by a basic attack, returns 30% of the incoming damage (before being reduced by defenses) to the attacker as magic damage.
(Unique Passives with the same name don't stack.)
Guardian Angel
+50 Armor
+30 Magic Resist
UNIQUE Passive: Upon taking lethal damage, restores 30% of maximum Health and Mana after 4 seconds of stasis (5 minute cooldown).
(Unique Passives with the same name don't stack.)
+30 Magic Resist
UNIQUE Passive: Upon taking lethal damage, restores 30% of maximum Health and Mana after 4 seconds of stasis (5 minute cooldown).
(Unique Passives with the same name don't stack.)